![]() Setting ambushes and using the terrain to the best of your ability will be key in finding success, while the animations of your abilities aren't just meant to inform you but also your foes. While the Barbarian or Druid might be able to leap down off a cliff, a Rogue or Sorceress will have to find a different way down. ![]() In addition to mounts, Kingdom says that the classes can scale terrain differently. Making Diablo 4's open world bigger than anything the series has seen prior means changing how traversal works. Still, there'll be options for survival and escaping back to the safe zones of towns where PvP is disabled. The team wants to "erase the idea that PvP needs to be fair." ![]() This means that it isn't necessarily happening under ideal conditions, as players might not have all their skills ready, or could find themselves outnumbered. When players go to purify these items for the rewards, PvP is opened up. To start things off, Piepiora is quite clear that PvP is "high risk, high reward" as the team wants to "erase the idea that PvP needs to be fair." While it sounds harsh, the explanation is reasonable: PvP isn't taking place in an arena but rather in the many open-world Fields of Hatred, where players gather Shards of Hatred, a PvP reward item. ![]()
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